Table of Contents

3D Printing for Warhammer

3D Printing for Warhammer!

TL;DR

You can legally 3D print for Warhammer by crafting original designs and steering clear of Games Workshop’s (GW) copyrighted models or trademarked terms like “Space Marine” or “Chaos Knight.” GW-run tournaments only permit Citadel miniatures, banning all 3D-printed figures, but some independent events allow proxies or kitbashes if they match scale and theme – just check the rules first. Customization shines with unique conversion bits (e.g., weapons, shields) to enhance official models for casual play. Want to make some cash? Sell original designs or STL files on platforms like MyMiniFactory or Etsy, using generic terms like “futuristic soldiers” to avoid GW’s intellectual property. Cost-wise, printing your own models at €0.90–€4.50 ($1–$5 USD) a pop with a €130–€740 ($150–$800 USD) resin printer and €27–€73 ($30–$80 USD) resin beats GW’s €270–€900 ($300–$1,000 USD) armies, though upkeep adds a bit extra.

Introduction to 3D Printing for Warhammer

Warhammer hooks you with more than just tabletop battles – it’s the thrill of piecing together an army, painting each miniature until it feels alive, and weaving stories through every clash, all amplified by 3D printing for Warhammer. For a lot of us, the real magic happens in those quiet moments of creation. Then 3D printing came along and flipped the script. Suddenly, you’re not just assembling – you’re designing. With 3D printing for Warhammer, you can whip up custom warriors, bring back rare models Games Workshop doesn’t make anymore, or tweak your favorites to match your wildest ideas. But here’s the catch: it’s not all free rein. Games Workshop guards its creations like a fortress. What’s okay to print? Can you bring these to a tournament? Could you even sell them? This guide walks you through the legal ropes, the fun of customization, and the chance to turn your hobby into something profitable. Let’s get started.

Pour the resin into the vat for 3D printing

Before we jump into the chaos of 3D printing Warhammer miniatures, let’s break down the legal terms that keep things in check. First up is copyright. This is all about protecting original creative works. For GW, that means the specific designs of their miniatures, like the exact curves of a Space Marine’s armor or the snarling face of an Ork. It also covers the artwork in their codices and rulebooks. Copyright kicks in the moment something’s made and lasts a long time, usually the creator’s life plus 70 years in places like the U.S. and UK. So, if you’re 3D printing for Warhammer and scan a GW model or print an STL that’s a dead ringer for their Dreadnought, you’re stepping on their copyright. Even a slight tweak won’t save you if it’s still recognizable as their work. The law says copying those designs, even for personal use, is a no-go unless GW gives the green light.

What Is Trademark?

Then there’s trademark, which is a different beast. This protects brand identity, not the art itself. GW has trademarks on names and symbols tied to Warhammer: “Space Marine,” “Eldar,” “Chaos Knight,” even the double-headed Aquila logo. Unlike copyright, trademarks don’t expire as long as GW keeps using them, and they stop others from using those terms in a way that might confuse people into thinking it’s official GW gear. Imagine 3D printing for Warhammer and designing a totally original sci-fi soldier, then calling it a “Space Marine” STL on Etsy – that’s a trademark violation, even if the model’s yours. GW’s guarding their whole universe’s feel, so generic names like “Galactic Trooper” or “Void Knight” are your safe harbor.

What’s the DMCA?

Next up is the DMCA, short for Digital Millennium Copyright Act. It’s a U.S. law (with cousins elsewhere) that lets GW send takedown notices to sites hosting stuff that breaks their copyright or trademark. Picture this: someone into 3D printing for Warhammer uploads an STL file of a GW Necron Warrior lookalike to Thingiverse. GW spots it, files a DMCA notice, and it’s gone fast. Platforms comply to dodge legal trouble, and GW’s been swinging this tool for years to zap infringing files. It’s not a full lawsuit, just a quick jab to keep their IP locked down.

What Are Derivative Works?

Finally, there’s the tricky bit: derivative works. If you take a GW design and tweak it – say, add horns to a Chaos Marine – you’ve made a derivative work. Legally, GW still owns the original part, so you can’t share or sell it without their nod. That’s why going fully original is the safest play; it doesn’t lean on GW’s creations at all. Getting these concepts – copyright for art, trademark for brand, DMCA for takedowns, and derivatives for remixes – helps you see why GW’s so fierce and how to stay out of their crosshairs.

Why Games Workshop Holds Tight: Feeling Their Side

Imagine pouring your heart into a grim, glorious galaxy, hunched over late nights sketching Space Marines in a cramped flat, scraping by to forge those first minis in molten metal, dreaming of epic battles when no one else saw it. That’s Games Workshop. Warhammer’s not just their job; it’s their life’s work, a saga stitched together through rough campaigns and pure, fanatical love. Now it’s grown, fueling a whole legion, artists, writers, folks who’d spill blood for this hobby like a Chaos cultist for their dark gods. I get why they clutch it so tight. If someone’s 3D printing for Warhammer and pumping out copies of their sacred designs, the coin that funds new codices or the hallowed halls of Warhammer World could vanish into the warp. It’d shatter their hearts to see their empire crumble.

And it’s more than cash, it’s their soul on those battle-scarred tables. That gothic, gritty vibe, dripping with skulls and honor? They forged it, and when someone slaps “Chaos Knight” on a knockoff, it’s a blow like a chainsword to the chest. Sure, the DMCA strikes and tournament edicts sting, I’ve felt that frustration too, but I can’t help feeling for them. They’re just trying to shield this universe they worship, terrified one loose thread could unravel it like a hive fleet devouring a world. They’re not blind to 3D printing’s sorcery (Warhammer+ is a nod to that), but right now, holding the line is how they keep our wars raging. It’s tough love, and I ache for them as much as I do for us warriors of the tabletop.

How GW Enforces Its Rights

With the legal basics in our pocket, let’s see how they’ve played out in the real world. Games Workshop doesn’t just talk a big game, they act on it, fiercely guarding their creations like an Inquisitor purging heresy. Copyright keeps their designs, like the Space Marine’s armor or the Ork’s snarling face, off-limits, while trademarks lock down names like “Eldar” or “Necron.” If you’re 3D printing for Warhammer, using those in your creations or listings is a fast track to trouble, so broad labels like “Star Crusaders” are your friend.

Online Crackdowns

Online, GW’s enforcement is relentless. They wield DMCA takedowns to scrub infringing STL files from platforms like Thingiverse or Cults3D quicker than a failed print cools. Upload a “Tau Battlesuit STL,” and it might not last a week. Patreon creators tweaking “Chaos Knight” designs have gotten cease-and-desist letters too. In late 2023, GW cranked it up a notch, hitting a wave of Patreon accounts with takedowns – some shut down entirely, others forced to rebrand as vague sci-fi or fantasy. It’s a loud warning: they’re watching digital turf closely, and originality’s your shield.

Games Workshop’s approach to guarding their turf didn’t come out of nowhere. It’s been forged through years of legal scraps and hard-earned lessons. History’s littered with examples that show how they flex their muscle, where they’ve stumbled, and what it all means for anyone firing up a 3D printer. Let’s unpack a few key moments that lit the path, some wins, some bruises, all shaping the battlefield we navigate today.

Chapterhouse Studios: The Bits Battle That Drew the Line

The Chapterhouse Studios showdown from 2011 to 2013 is the heavyweight champ of GW legal lore. This little U.S. outfit started churning out third-party bits, shoulder pads, bolters, even full figures, that clicked perfectly into Warhammer 40k armies. Picture a hobbyist’s dream: snag a Space Marine squad from GW, then spice it up with Chapterhouse’s custom gear. GW wasn’t having it. They hauled Chapterhouse into an Illinois federal court, yelling copyright theft over the sculpts and trademark violations over faction names like “Dark Angels” plastered in ads. The 2013 ruling was a classic split decision. Generic stuff, think plain armor plates or no-frills guns, got the green light; the court said those were too basic to lock down. But anything dripping with GW’s lore, like a Space Marine captain’s winged insignia or a Blood Angels chalice, stayed theirs. Chapterhouse could keep selling the bland bits but had to scrub Warhammer terms from their shop. For anyone 3D printing for Warhammer, it’s a roadmap: generic add-ons like a simple sword are fair game, but mimic a Primarch’s pauldron too closely, and you’re toast.

Avatars of War: A Naming Skirmish with No Courtroom

Over in Spain, Avatars of War caught GW’s attention in the early 2010s, no courtroom needed. This outfit was crafting fantasy minis, knights, dwarves, the usual crew, but names like “Chaos Warriors” rang too close to Warhammer’s Chaos Space Marines or Warriors of Chaos, both trademarked by GW per their Intellectual Property Policy. Word among hobbyists suggests GW leaned on them with cease-and-desist letters, a tactic they’ve used elsewhere, though no public record confirms it. Avatars sidestepped a fight, shifting to vague tags like “Mythic Guardians” or “Highland Clans,” and they’re still around today, showing a smart dodge can work. For 3D printing fans, it’s a heads-up: naming matters. A “Plague Knight” might slide, “Plague Marine” won’t. Skip the buzzwords, and you’re likely in the clear.

Spots the Space Marine: When GW Overreached

Then there’s the 2012 “Spots the Space Marine” dust-up, a rare misstep where GW’s claws got tangled. They tried to pull M.C.A. Hogarth’s sci-fi novel off Amazon, claiming “Space Marine” was their trademark in every corner of existence. Big mistake. Fans flipped out, pointing to the term’s roots in 1930s pulp sci-fi, think Robert Heinlein, not Nottingham. The backlash was swift and loud; GW backed off, tail between their legs. It’s not directly about 3D printing for Warhammer, but it’s a crack in their armor: generic terms can sometimes slip through the net. For hobbyists, it’s a glimmer of hope. Print a squad of “Cosmic Troopers” or “Star Legionaries,” and you’re leaning on sci-fi’s broad shoulders, not GW’s playbook. Just don’t expect that trick to work every time; they’ve tightened up since.

Shadows on the Canvas: GW’s Quiet Misstep

On a shelf by my table sits this old favorite, the 1989 Space Marine board game, Games Workshop’s first crack at Epic-scale battles in the Horus Heresy days. I see it every day: 6mm marines set for a fight between brothers and Jim Burns’ cover that always catches my eye. It’s got this sergeant with a bolter, blonde, serious, looking a lot like Al Pacino from Scarface, as if Tony Montana swapped his suit for ceramite armor. Some rumors from a while ago: GW might’ve used that face without asking Pacino, putting them in a bind back when they were just starting out, not the copyright watchdogs they are now. No legal trouble came, no lawsuits, no angry letters from Hollywood, just some fan talk from White Dwarf ’89, brought up again in 2005 like an old hobby memory.

I glance at that box daily, and it’s a simple reminder of a Warhammer idea: even GW has its flaws. Like the Dark Angels with their hushed-up mistakes, GW had a moment they’d later call out in others, something they got away with that they now keep a tight lid on. Did Pacino care, or was Burns just borrowing some ’80s style? No one knows, GW kept going, no harm done. It sticks with me, though: a younger GW tripping up in a way they’d eventually flip around. It’s not about what we do now, it’s just a nod to their early days. That cover’s a regular hint, even the big players have their slip-ups.

The Bigger Picture: Fierce but Fallible

These clashes, Chapterhouse on sculpts, Avatars on names, Spots on limits, paint GW as a bulldog with a bite, but not invincible. Add in their quieter hunts, like chasing eBay recasters peddling resin knockoffs of Land Raiders, and you see a pattern: they’re relentless about protecting their sandbox. Yet the cracks show where innovation can thrive. A “Gothic Mech” STL beats a “Dreadnought” clone hands down. Originality’s your shield. Stuff labeled “Warhammer-compatible” dances in a gray zone; it might slide for personal use, but selling it’s a gamble. Go fully rogue with cosmic infantry or alien ruins, skip GW’s branding, and you’re good to go. History says they’ll fight hard, but they can’t catch every clever workaround, not yet, anyway.

GW’s Official Stance

If you’re dreaming of showcasing your 3D-printed Warhammer army – or maybe one you’ve sculpted from scratch – the tournament scene has some pretty clear boundaries, but it’s not all black and white. At GW’s official tournaments, like their Grand Tournaments or Warhammer Open events, the line’s drawn hard: Citadel miniatures only. They’re all about keeping things uniform – every model on the table needs that official GW stamp. That means 3D-printed proxies, no matter how spot-on they look, are out.

Scratch-Built and Original Designs at GW Events

Same goes for scratch-built minis you’ve lovingly shaped from Green Stuff or Milliput – they don’t care if you spent 20 hours carving a masterpiece; if it’s not Citadel, it’s sidelined. Even a hybrid model, say a GW torso with a printed head, gets a firm no. You might sneak in a custom base or a tiny accessory – a shoulder pad swapped out, maybe – but don’t bank on it. Judges are eagle-eyed, and the latest GW tournament handbook (check Warhammer Community’s site) spells it out: non-Citadel equals disqualification. It’s a bummer if you’ve poured your heart into a custom force, so dig into those rules before you pack your bags.

Independent Tournament Flexibility

Independent tournaments, though? That’s where things get interesting. These events aren’t tethered to GW’s iron grip, so you’re at the mercyor generosity – of the organizers. Some local scenes lean strict, mirroring GW’s Citadel-only stance; they want that official look and feel, no exceptions. But plenty of others open the door wider. Proxies – 3D-printed stand-ins that match GW’s units – are often welcome if they’re close enough in size and style. Say you’ve printed a hulking knight to proxy a Chaos Lord – it’s got the right 40 mm base, stands about 40 mm tall, and screams “big bad guy.” Some organizers will nod and let it roll, as long as it’s clear what it represents – no confusing your opponent mid-game.

Scratch-Built Minis in Indie Games

Now, what about scratch-built minis, like those Green Stuff creations? It’s a toss-up. If you’ve molded a gnarly mutant from putty – wire frame, lumpy flesh, the works – some indie events adore that DIY spirit. For example, at the 2019 NOVA Open, a player brought a hand-sculpted Ork Warboss – crafted from Green Stuff over a wire skeleton, with bits of plastic sprue for teeth – and it was allowed in their narrative event because it fit the scale (28 mm heroic) and was unmistakably an Ork leader on a 40 mm base. The catch? It’s got to be legible – your sculpt needs to match the unit’s role and size (e.g., 32 mm base for troops), or it’s a no-go. Organizers might ask you to explain it – “This is my Plaguebearer proxy” – and if it checks out, you’re golden.

Fully Original 3D-Printed Designs

Then there’s the fully original design angle. Imagine crafting a unique warrior in ZBrush, something like a spiky, desert-robed raider with no GW roots, printed sharp on your resin setup. At a GW event, it’s a hard pass, only Citadel or Forge World models count. Indie tournaments, though, tell a different tale. At the AdeptiCon 2022 narrative event, organizers permitted a player’s 3D-printed insectoid faction on 32 mm bases, proxied as Chaos Space Marines, because it fit the game’s aesthetic and scale, as allowed under AdeptiCon’s 2022 rules. They praised its creativity in the narrative track. Compare that to the 2023 Las Vegas Open 40k Championship, where the Frontline Gaming rules demanded at least 50% GW parts, like torsos or legs, shutting out fully original 3D prints. It all hinges on the organizers’ call.

How to Get Approval

Your safest bet is to reach out ahead of time. Email the tournament runner or ping their Discord, something like, “Hey, I’ve got a scratch-built Green Stuff monster for a Chaos Spawn, okay?” or “I printed an original knight for a proxy, thoughts?” At NOVA Open 2019, a player cleared their Green Stuff Ork Warboss this way, dodging a benching, as noted in the 2019 recap – organizers like the heads-up. Whether it’s putty or print, indie events might embrace your work; GW’s rules won’t flex.

Filament vs. Resin for 3D Printing Warhammer

Why Two Technologies Matter

When you’re 3D printing for Warhammer, you’ve got two big players: filament (FDM, or Fused Deposition Modeling) and resin. Each has its strengths, and picking the right one depends on what you’re making – miniatures or terrain. Both can transform your hobby, but they shine in different corners of the battlefield. Let’s break it down so you can see where they fit in your Warhammer world.

Filament (FDM): King of Terrain

Filament printers, like Bambu Lab A1, melt plastic (usually PLA) and layer it up into shapes. They’re affordable – starting at €345 ($360 USD) – and tough, spitting out big, chunky pieces fast. For 3D printing Warhammer terrain, that’s a dream. Picture 3D printing a hulking gothic ruin or a sprawling bunker – FDM churns out those rough, rugged structures without blinking. You don’t need ultra-fine detail for a blasted wall or a rocky outcrop; the slightly coarse texture actually adds grit to the vibe. A single spool of PLA (€18 or $20 USD for 1 kg) can crank out a table’s worth of scenery – think towers, barricades, even a chunky hill. It’s quick too; a decent ruin might take 6 hours, not days. But here’s the catch: FDM struggles with minis. Warhammer’s 28 mm heroic scale demands sharp edges – bolters, capes, tiny insignias – and filament’s layers (0.1–0.2 mm thick) leave visible ridges. You’d spend ages sanding a Space Marine to look decent, and thin bits like swords will just not match the quality of resin. For terrain, though? It’s a workhorse – big, bold, and budget-friendly.

Resin: Master of Minis and Bits

Resin 3D printing, on the other hand, is where Warhammer minis come alive. Using a printer like the Anycubic Photon Mono (€180 or $200 USD), you cure liquid resin with UV light, layer by layer, at resolutions down to 0.05 mm. That’s fine enough to catch every rivet on a shoulder pad or crease in a cloak – perfect for custom warriors, kitbashed parts, or conversion bits. AmeraLabs TGM-7 resin (€74 or $78 USD) nails this balance: tough enough for a Chaos Lord’s axe, detailed enough for an Ork’s scars. A squad of five might take 4–6 hours, but the result is tabletop-ready with minimal cleanup. For bits – think custom helms, shields, or weapons – resin’s unmatched. You can print a 6 mm-wide pauldron with claw marks that pop, glue it to a GW mini, and it blends right in. Minis hold up too; TGM-7’s durability means your captain’s custom banner won’t snap mid-game. The downside? Resin’s pricier, and it’s messier – IPA baths and curing add steps. Terrain’s doable, but small build plates (e.g., 130 x 80 mm on a Mono) mean big ruins need multiple prints, glued together. For minis and parts, though, resin’s the champ.

Detailed miniature printed with TGM-7 Tabletop Gaming Miniature Resin

Which Should You Choose?

So, filament or resin? If you’re decking out a battlefield with gothic spires or alien cliffs, FDM’s your pick – fast, cheap, and rugged. Want bespoke minis or slick conversion bits to kitbash your GW army? Resin, with AmeraLabs TGM-7, is your go-to for that Warhammer precision. Plenty of hobbyists run both – an FDM rig for terrain, a resin printer for minis – covering all bases without breaking the bank. Match your printer to your passion, and you’re set to rule the table.

What You Need to Start 3D Printing for Warhammer

Choosing a 3D Printer

So, you’re ready to dive into 3D printing your own stuff for Warhammer – where do you begin? First, you’ll need a printer, and for Warhammer’s fine details, resin beats filament every time. Filament printers are cheaper, sure, but they churn out blocky shapes that miss the crisp edges of a bolter or the texture of a cloak. A resin printer, like the Anycubic Photon Mono, starts at around €180 ($200 USD) on sale, and delivers that tabletop-ready precision. If you’re feeling flush, something like the Phrozen Sonic Mighty, closer to €630 ($700 USD), offers a bigger build plate for whole squads in one go. Either way, you’re looking at €130–€740 ($150–$800 USD) to get started, depending on how deep you want to dive. A more detailed dive into this topic can be found in our blog post “How to Pick the Best Resin Printer for Beginners?”.

Best printer for beginners

Picking the Right Resin

Next up is resin – the lifeblood of your prints. You’ll want something that balances strength and detail, because wargaming minis need to look sharp and survive the table. AmeraLabs TGM-7 is a standout choice – running about €74 ($78 USD) per liter, it’s tough enough to hold up under handling yet captures intricate details like armor seams or weapon textures perfectly. One liter can print dozens of models, bringing your per-mini cost down to €0.90–€4.50 ($1–$5 USD) once you get the hang of it. You could opt for other resins in the €27–€73 ($30–$80 USD) range, but TGM-7’s reliability makes it ideal for wargaming demands – whether you’re crafting a towering knight or a swarm of gribblies.

Software for Design and Slicing

You’ll need software too. For designing your own bits – say, a custom shoulder pad – Tinkercad’s free and beginner-friendly; drag a few shapes, and you’ve got an STL file. Want to sculpt a full mini from scratch? ZBrush or Blender (free) let you carve digital clay into warriors or beasts – steep learning curve, but worth it. Slicing’s the next step – turning that STL into printer instructions. Chitubox and Lychee Slicer, also free, are a go-to; it lets you tweak supports and hollow models to save resin. You’ll spend a bit more if you go pro, but free tools work fine to start.

Post-Processing Gear

Printing’s just half the battle – post-processing makes your minis shine. You’ll need isopropyl alcohol (IPA) – a 3.8-liter (1-gallon) jug’s about €18 ($20 USD) – to rinse off uncured resin; two baths of 5 minutes each keep it clean. Flush cutters (€7 or $8 USD) snip supports cleanly; avoid cheap ones that mangle thin bits. For curing, a dedicated UV curing station (€27–€45 or $30–$50 USD) solidifies your prints – 10 minutes per side does it – or sunlight works in a pinch. A wash-and-cure combo unit, like Anycubic’s at €90 ($100 USD), streamlines this if you’re splurging. Add €45–€135 ($50–$150 USD) for this kit, depending on how fancy you get.

Curing is an important step of post processing
Don’t forget to cure the minis!

Safety and PPE

Safety’s non-negotiable with resin printing – it’s messy and a bit hazardous if you’re not careful. You’ll need nitrile gloves (€9 or $10 USD for a pack) to keep uncured resin off your skin; it’s sticky and can irritate.

A respirator mask with organic vapor filters (ABEK) (€14–€27 or $15–$30 USD) protects your lungs from fumes – IPA and resin off-gas, so don’t skip this, especially in tight spaces. Safety goggles (€5–€9 or $5–$10 USD) shield your eyes from splashes during rinsing or cleanup. Work in a well-ventilated area – open a window or use a small exhaust fan (€18 or $20 USD) – to keep the air clear.

This gear runs €27–€63 ($30–$70 USD) total, but it’s worth every penny to stay safe while crafting your minis. Want to stay safe while resin printing? Check out our guide on Resin Safety Myths. For a more advanced resin print room setup, check out our dedicated post with a checklist.

Extras to Finish the Job

Finishing touches need tools too. Sandpaper (400-grit, €5 or $5 USD) smooths support marks, and a primer (€7 or $9 USD/can) preps for painting – Citadel or acrylic paints (€5–€6 or $5–$6 USD/pot) bring it to life. A matte varnish (€9 or $10 USD) seals it for battle. You’re looking at €18–€27 ($20–$30 USD) here, plus paints you’d buy anyway.

Total startup? Around €270–€900 ($300–$1,000 USD), depending on your printer and extras – still beats a €900 ($1,000 USD) GW army once you’re rolling. It’s a small workshop, but it’s your ticket to custom Warhammer glory. Remember, you would need all this stuff anyway!

How to Customize with 3D Printing

3D Scanning: Turning Reality into Minis

Imagine holding a scanner and capturing something real to tweak into a Warhammer compatible mini (with the magic of 3D printing) – that’s the magic of 3D scanning. Ask a buddy to scan your head with one of these bad boys: RevoPoint Miraco Plus (from £1,553.00 @ 3DJunkie) for professional use and those ultra crisp scans; and RevoPoint POP 3 Plus (from £538.00 @ 3DJunkie) as a more budget – friendly option.

Clean it up in Meshmixer (smooth out that weird nose bump), graft it onto a custom-sculpted torso – like a Space Marine you built from scratch – and print it. The opposing player will be stunned!

But scanning’s not just for selfies. Say you’ve hand-carved a wicked little idol out of clay for your Chaos altar – or nabbed a gnarly sci-fi prop from a thrift store. Scan it, and you’ve got an STL file you can resize, tweak, or 3D print a dozen times for a wargaming battlefield littered with eerie relics. Terrain’s where this really shines. Picture a crumbling wall you built from foam scraps – scan it, scale it up, and print a whole ruined cityscape. It’s less likely to ruffle GW’s feathers since terrain’s rarely their turf, and it adds serious atmosphere to your games.

Here’s the golden rule, though: never scan GW models. Even if you’re just messing around in your basement, that’s a copyright breach waiting to bite you. Stick to your own creations or generic stuff – maybe a toy tank you kitbash later – and keep it legal. Licensed STLs are another safe bet if you’re not up for scanning from scratch. It’s all about turning your imagination into something tangible without crossing the line.

Kitbashing: Remixing with Personality

Kitbashing turns you into a tinkerer, tweaking GW kits into something fresh. Start with a Tactical Marine, straight from the box, all blocky and basic. Now imagine 3D printing a jagged pauldron with claw marks, a plasma pistol with a glowing coil, or a grim banner, sourced from tools like Tinkercad, free and easy for newbies. Glue those onto your marine with superglue, and he’s no longer a grunt, he’s a battle-worn vet with grit. Here’s how: sketch a piece in Tinkercad, aim for 6–8 mm wide for shoulder pads to fit GW’s heroic scale (per Warhammer Community’s basing guide). Export the STL, slice it in Chitubox, add supports, and print with AmeraLabs TGM-7 resin for strength and detail.

Scale matters, Warhammer’s 28 mm heroic style means big hands and heads, so match a GW mini for accuracy. Bases too, 32 mm rounds for troops, or gameplay gets wonky. Sand the join for a clean look, and you’re set. Casual games eat this up, your crew will love a Dreadnought with a printed claw arm stomping around, adding flair to every clash. Tournaments vary. Some organizers, like at NOVA Open 2019, okayed a printed cape on a GW base, as long as it’s clear—a marine can’t look too wild. Stricter events, say Las Vegas Open 2023, want 50% GW parts, limiting you to a gun or helm. Check with the runner via email or Discord first, it saved a NOVA player’s custom Ork from a DQ. No sense risking a sweet mod getting sidelined.

Sculpting from Scratch: Crafting Your Legacy

Sculpting from scratch hands you the reins, no GW bits, just your creation from the start. Pick your style: hands-on or digital. Try Green Stuff World’s putty, a two-part mix that hardens solid. Roll a ball, shape a torso, wrap a wire frame for a burly beast, then carve scars or a snarling jaw with a dental tool—my Nurgle spawn turned lumpy, tendrils dangling, set after a night’s cure. Or go digital with Blender, free and neat. Shape a blob into a body, pinch legs, craft a rugged helm, adding rivets or dents for crisp prints.

It’s a slog at first, hours of trial and error, but The All In Nerd’s tutorial walks you through Green Stuff sculpting with solid tips. Export your STL for printing. Scale’s vital, Warhammer’s 28 mm heroic hits 32 mm to the eyes, big heads, thick fists, per Warhammer Community’s rules. Match a GW mini, use 40 mm bases for leaders, or it’s off. Casual games dig this, your work pops. Tournaments vary: AdeptiCon 2022 allowed a custom knight as a Chaos Lord proxy in their narrative track, while LVO 2023 demanded 50% GW parts, nixing full originals. Check the rules first.

3D Printing for Warhammer: Making It Real

Your printer’s the forge, turning scans, kitbashes, and sculpts into Warhammer-ready minis. Resin trumps filament for detail, catching every cape fold or blade nick. Grab an Anycubic Photon Mono (€180 or $200 USD) with AmeraLabs TGM-7 (€74/kg), ideal for Warhammer’s precision. Use Lychee Slicer, free and trusty. Load your STL, adjust supports (hand-place under arms), set 8 seconds per 0.05 mm layer, and hollow with 2 mm walls—drain holes prevent cracks.

Print a squad of five in 4-6 hours. Post-print, rinse in IPA (two 5-minute baths), snip supports with flush cutters (mind thin parts), and cure under UV. For top results, our Beginners Guide dives into settings like exposure and support tweaks, walks you through calibrating with AmeraLabs Town, and troubleshoots common snags. Sand with 400-grit, prime, paint with Citadel colors, and seal with matte varnish. It pulls scanning, kitbashing, and sculpting into one tight workflow.

Can You Sell 3D Printed Models?

What You Can Sell Legally

Turning your 3D printer into a side hustle sounds tempting, doesn’t it? Straight-up copies of GW models are a legal minefield – copyright and trademark laws will bury you fast – but there’s a thriving space to make money if you play it smart. The key is originality. You can’t sell a Chaos Space Marine knockoff, but you can craft and sell proxies like “galactic troopers” or “shadow raiders” that fit the grimdark vibe without stepping on GW’s toes. Terrain’s another goldmine – think gothic spires or blasted alien dunes; GW doesn’t lock those down tight. Conversion bits are a sweet spot too: custom swords, shields, capes, or helmets that players snap onto their official minis for a personal twist.

Where to Sell Your Creations

Where do you sell original 3D prints? Etsy shines for physical prints, crafters list gothic barricades or sci-fi troops daily, like seller MiniatureMadness with terrain. MyMiniFactory and Cults3D are STL hubs, upload your design, set a price, and buyers print it—like StationForge’s “Scorchers” bikes. Patreon rules subscriptions, monthly STL drops build a fanbase. Take PiperMakes, thriving since 2019 with mecha-style “urban combat walkers,” no GW terms, just smart branding. Her Patreon page shows hundreds of patrons backing her unique, game-neutral minis, dodging GW’s legal radar.

Real-Life Examples

In 2021, Games Workshop (GW) issued Digital Millennium Copyright Act (DMCA) takedown notices to Cults3D, leading to the removal of over 200 models they claimed infringed on their copyrights as discussed in an article by Fauxhammer.

StationForge, a UK-based studio, offers original sci-fi miniatures like the “GrimGuard Scorchers” on platforms such as MyMiniFactory. These models feature unique designs and avoid any trademarked terminology, allowing them to operate without legal challenges from companies like GW.

These examples illustrate the importance of respecting intellectual property rights in the 3D printing community. While creating original designs can lead to successful ventures, replicating or closely imitating existing trademarks can result in legal actions.

How to Stay Safe and Succeed

Navigating the world of 3D-printed miniatures alongside Games Workshop’s strict IP policies can be tricky. Here’s how creators keep their work safe and thriving.

Ditch GW names—“Ancient Titan” over “Land Raider,” “Void Paladin” over “Grey Knight.” Design from scratch or tweak hard—StationForge’s success with unique sculpts on MyMiniFactory proves it beats remixing GW bits. Focus on add-ons or scenery—Etsy’s full of sellers like MiniatureMadness offering ruins that vibe with Warhammer without copying it. List smart: avoid Warhammer tags in titles; use “tabletop wargaming” or “sci-fi minis” instead. GW’s 2021 eBay sweeps nabbed sellers flaunting “40k Chaos Marines,” – vague descriptors dodged that mess. Build a niche – PiperMakes on Patreon shows steady, original output trumps risky knockoffs every time.

This keeps you clear of IP tangles and builds a solid spot in the 3D printing crew.

Cost Comparison: GW vs. 3D Printing

Buying GW Armies

Building a Warhammer army isn’t cheap if you’re buying straight from GW. A decent force runs €270–€900 ($300–$1,000 USD), depending on how big or fancy you go. Boxed sets soften the blow a bit, but individual kits still sting.

Starter Set for 40k

3D Printing Costs

3D printing flips that equation. You’ll drop €130–€740 ($150–$800 USD) on a resin printer – think Elegoo Mars 2 on the low end, Phrozen Sonic Mighty if you’re splurging. Resin’s €27–€100 ($30–$110 USD) a liter – AmeraLabs TGM-7 at €74 ($78 USD) delivers top-notch results – and that’ll churn out dozens of models. Each figure costs €0.90–€4.50 ($1–$5 USD) when you factor in materials. Add supports and the occasional repair, and it’s still a steal once you scale up.

Resin Choices

Resin choice matters. AmeraLabs TGM-7 is tough and detailed – perfect for minis that’ll see action, capturing every edge while holding up to wear. Other resins in the €27–€73 ($30–$80 USD) range vary, but you’ll want something that balances durability with precision for Warhammer’s needs.

Skip brittle stuff; it won’t survive a dice roll. Paiting brittle minis is an even worse investment.

Hidden Expenses

Hidden costs creep in too. Printers suck power over long sessions, failed prints waste resin, and post-processing needs IPA and gloves. Screens wear out – €45–€135 ($50–$150 USD) to replace – and getting the hang of it takes trial and error. Even so, 3D printing’s a budget win over GW’s prices long-term.

Final Thoughts

3D printing’s shaking up wargaming in a big way. It slashes costs, opens up customization, and lets new players jump in without breaking the bank. GW might fight back – maybe with official STL files someday, maybe with tougher rules – but it’s already sparking a wave of indie creativity. Ethically, it’s a tug-of-war. 3D printing Warhammer proxies can feel like shorting GW, who keep the game alive with new factions and books. But buying STLs from small designers keeps the community buzzing. Mix it up – grab some GW kits, print your extras – and you’re fueling the hobby for everyone.

Glossary of Terms

3D Printing: Building models layer by layer from digital files.

Citadel Miniatures: GW’s official Warhammer figures.

Conversion Bits: Custom add-ons for minis.

DMCA Takedown: Legal tool to yank copyrighted stuff online.

Kitbashing: Mixing parts for unique models.

Proxy Miniature: Stand-in for official figures.

Resin: UV-cured material for sharp prints.

STL File: Format for 3D printing designs.

Disclaimer

This blog is for educational purposes only. AmeraLabs is not affiliated with Games Workshop, and all Warhammer-related trademarks belong to them. Tips are for personal use; we do not support copying or selling copyrighted designs.

Love these tips? Check out our shop for top-tier resins to bring your gaming minis to life!

Vytautas Vasiliauskas
Like this content?
Subscribe for updates!
Sign up for our Newsletter